Best Selling Card and Board Games
1. Championship Spades for Windows
2. Championship Hearts for Windows
3. Championship Euchre for Windows
4. Championship Cribbage for Windows
5. Championship Five Hundred for Windows
6. Championship Rummy for Windows
Buy Championship Card and Board Games

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All Stars Giveaway- Buy the All Stars Expansion Pack

Back to School Free Checkers

News From the Dragon's Lair August 09
Striving For All A's!

It's time again to hit the books and get the mind honed to all things academic! There'll be evenings of sports practice, study groups and pep rallies. Whether you're a student, parent or grandparent, this time of year brings new challenges, fun times with friends and the need for relaxing outlets.



In This Issue:

DID YOU KNOW?
  1. The hexagonal shaped pencil was developed as an alternative to the round pencil so that the pencil would not roll off the desk.
  2. One traditional No. 2 lead pencil can write aproximately 45,000 words or draw a line 35 miles long!

Did you know?

Question: What language does the word autumn come from?

  1. Italian
  2. French
  3. German
  4. Russian

Submit entries to by September 15th.

Prize: 3 correct entries chosen at random will receive a deck of official DreamQuest playing cards!

Back to School Special: Free Checkers!

FROM NOW UNTIL September 15th, Get Championship Checkers All-Stars FREE when you buy Championship Chess. Classic board games that go hand-in-hand . . .

Spend your wits on complex Chess strategies, then turn to the deceptively simple challenge of Checkers - perfect for passing time between between classes or wherever you are. Beginners can get extra help from our personal in-game DreamCoachTM. We'll show you what to play and explain why you should play it. Learn as you play!

Championship Checkers All-Stars includes many exciting game variations. Treat yourself to games of American, Brazilian, Spanish, Russian or Suicide.

Get Free Checkers!

Support Tips from Cherry
AT YOUR SERVICE: Help and Support from DreamQuest allows you to retrieve codes, change email addresses and do other account maintenance. However, we know that sometimes you have questions that require a real human to answer them. This is where is your best source of help.

For example: We can fix orders through PayPal or Google Checkout if you ordered the wrong game or if your expansion sent you a code for the wrong one.

You'll get an automatic "We got your email" response, but soon (generally within 48 hours), you will receive a personal email with your answer. These answers are specifically tailored to your question, not "canned" cut-and-paste replies - we pride ourselves on personal contact! I am the Dragon-In-Charge of Customer Support, and my real first name is Cherry.

I answer emails and audit to make sure we've answered every one. I especially enjoy the "Thank You" emails I receive - it is one of the most rewarding side-benefits of my position here at DreamQuest! Even "It worked!" makes my day!

Championship Gin Gin Tips: The 10 Golden Rules

Read below for the top 10 strategies to follow for a successful game!
Courtesy of GamesGrid.com.

1. Play to knock.

As quickly as possible, develop a hand consisting of melds, a triangle, and a knock cache. When you hit one of the four cards needed to create a meld from the triangle, you can knock.

When playing Oklahoma, you should evaluate this rule based on the knock card; the closer to ten it is, the more applicable the rule.

2. If you're going to knock, knock!

If you are not playing to gin, knock as soon as possible. Every delay gives your opponent a chance to beat you to the knock. This is the most commonly violated rule in gin rummy (as well as in life generally).

3. Always pick up a meld.

If your opponent's discard makes or increases a meld in your hand, pick it up. This improves your point count and brings you closer to the goal of knocking. Of course, you must weigh this rule appropriately if you have a possible draw-to-gin.

4. Don't pick up strays.

If your opponent's discard does not make or increase a meld in your hand, don't pick it up. Your odds are better picking from the stock.

5. Don't help your opponent.

If you know that a card will make or increase one of your opponent's melds, keep it in your hand. An exception occurs when the only choice is to give your opponent a new meld.

6. Don't try to help your opponent.

If you think that a card might make or increase a meld for your opponent, keep it in your hand. If you have a choice of discards, choose the one with the fewest number of hits.

7. Throw the big bombs early.

If you start with four (or more) unmatched 10-point cards in your hand, start discarding them immediately, regardless of the combination chances. It is good to keep one high-card triangle early on, but if it is still unfilled after six or seven draws, start discarding it safely. More points are lost more quickly by disregarding this rule than by any other failing.

8. Sweep the floor.

This is an extension of rules (1) and (3). If you consider your knock cache a meld, then it is prudent to pick up a discard to fill it.

9. A tie is better than a loss.

In the end game, thoughtful play is extremely valuable. You have more information about your opponent's hand, and can calculate the odds of any discard filling their needs. For the last few draws, your goal is to prevent your opponent from winning the hand. Win if you can, but play your discards very safely.

10. An undercut is better than getting ginned.

If you are faced with the choice of the risk of an undercut on your knock or the risk of discarding a card that gives your opponent gin, knock. Your opponent is more likely to gin than they are to undercut, and the loss when they gin is much greater than the loss when they undercut.

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